面向运动视觉的环境视觉信息分析与感知测度方法研究进展
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朱海鹏/女/博士/东南大学建筑学院讲师/研究方向为建筑设计及理论、环境行为学 |
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孔宇航/男/博士/天津大学建筑学院教授/研究方向为建筑设计及理论 |
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(日)大野隆造/男/博士/东京科学大学名誉教授/研究方向为环境行为学 |
Copy editor: 边紫琳
收稿日期: 2024-11-28
修回日期: 2025-03-24
网络出版日期: 2025-12-10
基金资助
国家自然科学基金“路径结构演变视角下的古典园林游观空间‘表征-感知’时序模型与优化设计项目名称”(52408006)
2024年度教育部人文社会科学研究基金“近代路径结构演变视角下的苏州古典园林游观体验机制研究”(24YJCZH475)
国家自然科学基金“基于中华语境‘建筑-人-环境’融贯机制的当代营建体系重构研究”(52038007)
版权
Research Progress on Ambient Visual Information Analysis and Perception Measurement Methods for Motion Vision
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ZHU Haipeng, Ph.D., is a lecturer in the School of Architecture, Southeast University. Her research focuses on architectural design and theory, and environment-behavior studies |
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KONG Yuhang, Ph.D., is a professor in the School of Architecture, Tianjin University. His research focuses on architectural design and theory |
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(JPN) OHNO Ryuzo, Ph.D., is an emeritus professor in the Institute of Science Tokyo. His research focuses on environment-behavior studies |
Received date: 2024-11-28
Revised date: 2025-03-24
Online published: 2025-12-10
Copyright
【目的】人们对周围环境的认知在很大程度上依赖于运动过程中的视觉感知,系统评述运动过程中视觉信息获取与主观感知反馈间的动态关联性,为以人为本的城市公共空间设计优化提供技术路径。【方法】以环境视觉信息分析和主观感知测度为核心,系统综述环境视觉信息分析方法、运动视觉模拟技术及序列主观感知测度方法。【结果】全景图像能够完整记录环境视觉信息、准确标定“视点-环境”空间关系,在全景绿视率、天空率等静态视觉信息量化方面应用成熟,但在光流、运动视差等动态视觉信息分析方面,仍需要提高量化精度、实现动态视觉信息的快速识别与实时计算。运动视觉模拟方法强调将虚拟现实(virtual reality, VR)技术与运动传感设备相结合,以提升运动视觉体验的真实性与沉浸感;序列主观感知测度可结合心理物理学方法与可穿戴传感器,实现对环境刺激的毫秒级响应;机器学习技术在视觉感知评价中展现出巨大潜力。【结论】未来研究应提升动态视觉信息分析精度,强化序列感知测度中的多模态数据融合技术,优化机器学习模型的情境适应性与泛化能力,为运动视觉感知研究提供更有效的技术路径。
朱海鹏 , 孔宇航 , (日)大野隆造 . 面向运动视觉的环境视觉信息分析与感知测度方法研究进展[J]. 风景园林, 2025 , 32(5) : 12 -21 . DOI: 10.3724/j.fjyl.LA20240083
[Objective] Rapid urbanization has prioritized functional and efficient architectural and urban space design, often at the expense of human-centered spatial experience. As China’s urbanization shifts toward optimizing existing spaces, the focus of public space design is evolving to emphasize ambiance and user experience. Evidence-based design, rooted in the “human – space – experience” relationship, has become essential for understanding how people perceive and engage with spaces, offering a foundation for creating more humanized environments. Cognition of built environments, including urban spaces and landscapes, relies on dynamic visual exploration rather than static observation. Visual information, continuously changing during movement, plays a critical role in spatial cognition and environmental experience. Dynamic perception enables a more comprehensive understanding of spaces, making it vital for improving design quality and user satisfaction. Emerging technologies such as panoramic imaging, virtual reality (VR), and wearable sensors provide new opportunities to quantify visual information, simulate dynamic perception, and evaluate subjective experience. These advancements have made the dynamic visual perception in urban public spaces a key research focus. This research reviews the methods for analyzing environmental visual information and dynamic perception. By integrating objective physical environment analysis with subjective perception evaluation, the research proposes a unified framework to explore the mechanisms linking built environments with spatial cognition, and predicts future research directions. [Methods] This research employs a comprehensive review methodology to examine the mechanisms of dynamic visual perception in urban public spaces. By integrating insights from environmental psychology, urban design, and visual perception studies, the research systematically explores both objective and subjective dimensions of spatial cognition. For the analysis of objective physical environments, the research reviews advancements in panoramic imaging, skyline and greenery visibility assessments, and dynamic visual metrics such as optical flow and motion parallax. These methods are evaluated based on their accuracy, computational efficiency, and applicability to real-world environments. In terms of subjective visual perception, the research reviews the methods for simulating dynamic experience through VR, including immersive navigation, motion tracking, and behavior re-creation. This review highlights approach for designing realistic visual experience and capturing human responses to dynamic environments. Additionally, techniques for quantifying subjective perceptions are explored. These include real-time emotion evaluation using wearable sensors, physiological measurements, and machine learning models for multimodal data analysis. Challenges such as data annotation, contextual dependency, and ethical considerations are critically examined to address the complexity of perception assessment. By synthesizing the aforesaid methods, the research establishes a structured framework that supports the evaluation and simulation of dynamic visual perception in built environments, providing a robust foundation for future research and practical applications. [Results] Environmental visual information analysis methods: Panoramic imaging has been shown to offer significant advantages in environmental visual information analysis, enabling comprehensive capture of 360° three-dimensional environmental data centered around the human viewpoint. This method provides a more accurate and reliable representation of the “viewpoint – environment” relationship, overcoming limitations such as shooting angle and lens distortion. Current research primarily focuses on static visual information, such as greenery visibility and sky visibility, using street view data or panoramic images. The primary research trends include improving the accuracy of visual element recognition and enhancing the ability to recognize specific scene elements. While pedestrian trajectory tracking and space syntax-based visual fields are well-developed in dynamic visual information, there is still a gap in the quantification and visualization of motion-induced visual cues, such as optical flow and motion parallax. Motion perception simulation technology: Studies indicate a clear difference in the motion perception results between sequences of images and films. Sequential images fail to effectively convey dynamic visual cues, making them inadequate for simulating motion perception. VR environments, combined with omnidirectional treadmills and handheld controllers, provide more accurate motion simulation by allowing users to simulate physical movements and choose walking paths freely and replicating real-world tour behaviors. Subjective perception quantification methods: Wearable sensors, capable of forming millisecond-level physiological responses to environmental stimuli, have become an effective tool in evaluating subjective environmental experience. However, the challenge remains in using physiological data to precisely identify emotions and understand the dynamic process of perception. Adding sequential descriptive sensors to traditional measurement methods can enhance the accuracy of subjective perception evaluation. Despite the promising applications of machine learning in subjective perception research, challenges such as data annotation difficulties, context dependence, and privacy concerns still persist. [Conclusion] The research demonstrates the advantages of using panoramic images in capturing comprehensive visual information in both static and dynamic environments, offering a more accurate representation of spatial relationships and overcoming traditional limitations. However, there is a need for further development in the quantification and visualization of dynamic visual cues, such as motion parallax and optical flow, as well as in the real-time analysis of dynamic visual information using machine learning. Motion perception simulation methods have highlighted the limitations of traditional sequential images and emphasized the benefits of virtual reality environments for more accurate and immersive experience. Additionally, wearable sensors provide an effective method for quantifying subjective perception, though challenges related to data annotation, context dependence, and privacy must be addressed. Future research directions include improving multimodal fusion techniques, developing personalized perception models, and enhancing the interpretability and transparency of machine learning models, all while ensuring privacy protection.
表1 视野与视觉世界的差异Tab. 1 Differences between visual field and visual world |
| 特征类别 | 边界特性 | 空间感知范围 | 中心清晰度分布 | 信息获取机制 | 知觉表现形式 |
| 视野 | 具有边界但边界模糊,整体呈椭圆形(水平约180°,垂直约150°) | 受生理视域限制 | 中心区域细节丰富,向边缘锐度递减 | 静态注视下的被动接收 | 近似于二维图像帧 |
| 视觉世界 | 无边界,围绕观察者360°范围的全景特征(水平360°,垂直360°) | 超越生理视域限制,通过身体与环境交互扩展 | 无固定中心,通过眼动扫视获得区域性清晰认知 | 动态扫视、主动探索 | 基于实体交互的三维空间体验 |
| 分类 | 文献 | 年份 | 方法 | 特点 |
| 序列图片 | Appleyard[25] | 1964 | 道路上的景观 | 1)由于相机参数和镜头焦距的限制,传统拍摄手段难以全面捕捉完整的环境视觉信息; 2)拍摄角度与照片畸变等因素会影响环境信息属性的准确记录,例如空间方位和视域面积,这种不准确性在一定程度上降低了环境视觉信息量化分析的精确性 |
| Cullen[20] | 1961 | 连续视景 | ||
| 注记系统 | Halprin[21] | 1965 | 运动注记法 | |
| Thiel[22] | 1961 | 序列环境注记法 | ||
| 影片视频 | Bosselmann[23] | 2012 | 采用影片视频模拟物理环境 | 视频作为运动体验的模拟媒介参与规划设计 |
| 采用内窥镜拍摄模型影片视频 | ||||
| Heft[24] | 2000 | 对比序列图片感知与影片视频感知 | 视频区别于序列图片,可以呈现动态视觉信息 |
| 分析方法 | 文献 | 数据类型 | 工具和原理 | 可视化表达 |
| 二维等视域分析 | Turner等[34] | 平面图 | 空间句法、图论 | 二维视域多边形 |
| 三维等视域分析 | Chang等[35] | 平面图结合立面或剖面图 | 空间句法、图论 | 平面和立面热力图 |
| Varoudis等[36] | 3D模型 | 多层空间网格 | 多层平面热力图 | |
| Lu等[37] | 3D模型 | 均匀空间网格 | 三维空间网格点的可见度 | |
| Fisher-Gewirtzman等[38] | 3D模型 | 射线投射法 | 三维视域体积 | |
| Morello等[39] | 3D点云 | 射线投射法 | 视域动画 | |
| 具身等视域分析 | 王浩峰等[40] | 平面图 | 空间句法、图论 | 二维平面热力图 |
| Fisher-Gewirtzman[41] | 3D模型 | 射线投射法 | 三维视域体积 | |
| Krukar等[42] | 3D模型 | 射线投射法 | 三维视域体积 |
①视点运动与环境界面交互生成光流、运动视差、光学遮掩与显现3类核心运动视觉线索。光流导致观察者前移时环境界面呈现逆向流动;运动视差导致物体运动速率由于相对距离不同存在差异;光学遮掩与显现导致距离近的物体轮廓渐次覆盖或显露远端物体。
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